unreal.ChaosCollisionEventData
¶
- class unreal.ChaosCollisionEventData(location: Vector = Ellipsis, normal: Vector = Ellipsis, velocity1: Vector = Ellipsis, velocity2: Vector = Ellipsis, mass1: float = 0.0, mass2: float = 0.0, impulse: Vector = Ellipsis)¶
Bases:
StructBase
A collision event data structure
C++ Source:
Module: GeometryCollectionEngine
File: ChaosCollisionEventFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
impulse
(Vector): [Read-Write] Impulse: The accumulated impulse vector of the collision eventlocation
(Vector): [Read-Write] Location: Location of the collision eventmass1
(float): [Read-Write] Mass 1: The mass of object 1 of the collision eventmass2
(float): [Read-Write] Mass 2: The mass of object 2 of the collision eventnormal
(Vector): [Read-Write] Normal: Normal of the collision eventvelocity1
(Vector): [Read-Write] Velocity 1: The velocity of object 1 of the collision eventvelocity2
(Vector): [Read-Write] Velocity 2: The velocity of object 2 of the collision event
- property impulse: Vector¶
[Read-Only] Impulse: The accumulated impulse vector of the collision event
- Type:
(Vector)
- property mass1: float¶
[Read-Only] Mass 1: The mass of object 1 of the collision event
- Type:
(float)
- property mass2: float¶
[Read-Only] Mass 2: The mass of object 2 of the collision event
- Type:
(float)