unreal.ChaosClothAssetSKMClothingAsset¶
- class unreal.ChaosClothAssetSKMClothingAsset(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ClothingAssetBaseClothing Data implementation for the Cloth/Outfit Asset.
C++ Source:
Plugin: ChaosClothAsset
Module: ChaosClothAssetEngine
File: ClothAssetSKMClothingAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
asset(ChaosClothAssetBase): [Read-Write] Cloth or Outfit Asset to use with this Skeletal Mesh.cloth_simulation_model_id(str): [Read-Write] The Simulation Model to use for this Clothing Data. Useful for Outfit Assets that may contain multiple models. The name is followed by the model GUID, since it is technically possible to have two pieces of clothing with the same name in an Outfit Asset.