unreal.ChaosClothAssetInteractor¶
- class unreal.ChaosClothAssetInteractor(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ClothingInteractorChaos Cloth Asset Interactor
C++ Source:
Plugin: ChaosClothAsset
Module: ChaosClothAssetEngine
File: ClothAssetInteractor.h
- get_all_properties(lod_index=-1) Array[str]¶
Generate a list of all properties held by this interactor. Properties for all LODs will be returned if LODIndex = -1. deprecated: Use GetAllPropertyNames instead
- get_all_property_names(lod_index=-1) Array[Name]¶
Generate a list of all properties held by this interactor. Properties for all LODs will be returned if LODIndex = -1.
- get_float_property_value(property_name, lod_index=0, default_value=0.000000) float¶
Get the value for a property cast to float. DefaultValue will be returned if the property is not found.
- get_float_value(property_name, lod_index=0, default_value=0.000000) float¶
Get the value for a property cast to float. DefaultValue will be returned if the property is not found. deprecated: Use GetFloatPropertyValue instead
- get_high_float_property_value(property_name, lod_index=0, default_value=0.000000) float¶
Get the high value for a weighted property value. DefaultValue will be returned if the property is not found.
- get_high_float_value(property_name, lod_index=0, default_value=0.000000) float¶
Get the high value for a weighted property value. DefaultValue will be returned if the property is not found. deprecated: Use GetHighFloatPropertyValue instead
- get_int_property_value(property_name, lod_index=0, default_value=0) int32¶
Get the value for a property cast to int. DefaultValue will be returned if the property is not found.
- Parameters:
property_name (Name)
lod_index (int32)
default_value (int32)
- Return type:
int32
- get_int_value(property_name, lod_index=0, default_value=0) int32¶
Get the value for a property cast to int. DefaultValue will be returned if the property is not found. deprecated: Use GetIntPropertyValue instead
- Parameters:
property_name (str)
lod_index (int32)
default_value (int32)
- Return type:
int32
- get_low_float_property_value(property_name, lod_index=0, default_value=0.000000) float¶
Get the low value for a weighted property value (same as GetFloatValue). DefaultValue will be returned if the property is not found.
- get_low_float_value(property_name, lod_index=0, default_value=0.000000) float¶
Get the low value for a weighted property value (same as GetFloatValue). DefaultValue will be returned if the property is not found. deprecated: Use GetLowFloatPropertyValue instead
- get_string_property_value(property_name, lod_index=0, default_value='') str¶
Get the string value for a property (typically the associated map name for weighted values). DefaultValue will be returned if the property is not found.
- get_string_value(property_name, lod_index=0, default_value='') str¶
Get the string value for a property (typically the associated map name for weighted values). DefaultValue will be returned if the property is not found. deprecated: Use GetStringPropertyValue instead
- get_vector_property_value(property_name, lod_index=0, default_value=[0.000000, 0.000000, 0.000000]) Vector¶
Get the value for a property cast to vector. DefaultValue will be returned if the property is not found.
- get_vector_value(property_name, lod_index=0, default_value=[0.000000, 0.000000, 0.000000]) Vector¶
Get the value for a property cast to vector. DefaultValue will be returned if the property is not found. deprecated: Use GetVectorPropertyValue instead
- get_weighted_float_property_value(property_name, lod_index=0, default_value=[0.000000, 0.000000]) Vector2D¶
Get the low and high values for a weighted property value. DefaultValue will be returned if the property is not found.
- get_weighted_float_value(property_name, lod_index=0, default_value=[0.000000, 0.000000]) Vector2D¶
Get the low and high values for a weighted property value. DefaultValue will be returned if the property is not found. deprecated: Use GetWeightedFloatPropertyValue instead
- set_float_property_value(property_name, lod_index=-1, value=0.000000) None¶
Set the value for a property (if it exists). This sets the Low and High values for weighted values. All LODs will be set when LODIndex = -1.
- set_float_value(property_name, lod_index=-1, value=0.000000) None¶
Set the value for a property (if it exists). This sets the Low and High values for weighted values. All LODs will be set when LODIndex = -1. deprecated: Use SetFloatPropertyValue instead
- set_high_float_property_value(property_name, lod_index=-1, value=0.000000) None¶
Set the high value for a weighted property (if it exists). All LODs will be set when LODIndex = -1.
- set_high_float_value(property_name, lod_index=-1, value=0.000000) None¶
Set the high value for a weighted property (if it exists). All LODs will be set when LODIndex = -1. deprecated: Use SetHighFloatPropertyValue instead
- set_int_property_value(property_name, lod_index=-1, value=0) None¶
Set the value for a property (if it exists). All LODs will be set when LODIndex = -1.
- Parameters:
property_name (Name)
lod_index (int32)
value (int32)
- set_int_value(property_name, lod_index=-1, value=0) None¶
Set the value for a property (if it exists). All LODs will be set when LODIndex = -1. deprecated: Use SetIntPropertyValue instead
- Parameters:
property_name (str)
lod_index (int32)
value (int32)
- set_low_float_property_value(property_name, lod_index=-1, value=0.000000) None¶
Set the low value for a weighted property (if it exists). All LODs will be set when LODIndex = -1.
- set_low_float_value(property_name, lod_index=-1, value=0.000000) None¶
Set the low value for a weighted property (if it exists). All LODs will be set when LODIndex = -1. deprecated: Use SetLowFloatPropertyValue instead
- set_string_property_value(property_name, lod_index=-1, value='') None¶
Set the string value for a property (if it exists). This is typically the map name associated with a property. All LODs will be set when LODIndex = -1.
- set_string_value(property_name, lod_index=-1, value='') None¶
Set the string value for a property (if it exists). This is typically the map name associated with a property. All LODs will be set when LODIndex = -1. deprecated: Use SetStringPropertyValue instead
- set_vector_property_value(property_name, lod_index=-1, value=[0.000000, 0.000000, 0.000000]) None¶
Set the value for a property (if it exists). All LODs will be set when LODIndex = -1.
- set_vector_value(property_name, lod_index=-1, value=[0.000000, 0.000000, 0.000000]) None¶
Set the value for a property (if it exists). All LODs will be set when LODIndex = -1. deprecated: Use SetVectorPropertyValue instead
- set_weighted_float_property_value(property_name, lod_index=-1, value=[0.000000, 0.000000]) None¶
Set the low and high values for a weighted property (if it exists). All LODs will be set when LODIndex = -1.