Bases: Interface
Chaos Character Movement Mode Interface
C++ Source:
-
clear_acceleration_override() → None
Clear Acceleration Override
-
clear_max_speed_override() → None
Clear Max Speed Override
-
get_acceleration() → float
Get Acceleration
- Return type:
float
-
get_ground_query_radius() → float
Get Ground Query Radius
- Return type:
float
-
get_max_speed() → float
Get Max Speed
- Return type:
float
-
get_max_walk_slope_cosine() → float
Get Max Walk Slope Cosine
- Return type:
float
-
get_target_height() → float
Get Target Height
- Return type:
float
-
override_acceleration(value) → None
Override Acceleration
- Parameters:
value (float)
-
override_max_speed(value) → None
Override Max Speed
- Parameters:
value (float)
-
should_character_remain_upright() → bool
Should Character Remain Upright
- Return type:
bool