unreal.ChaosCharacterMovementModeInterface

class unreal.ChaosCharacterMovementModeInterface(outer: Object | None = None, name: Name | str = 'None')

Bases: Interface

Chaos Character Movement Mode Interface

C++ Source:

  • Plugin: ChaosMover

  • Module: ChaosMover

  • File: ChaosMoverSimulationTypes.h

clear_acceleration_override() None

Clear Acceleration Override

clear_max_speed_override() None

Clear Max Speed Override

get_acceleration() float

Get Acceleration

Return type:

float

get_ground_query_radius() float

Get Ground Query Radius

Return type:

float

get_max_speed() float

Get Max Speed

Return type:

float

get_max_walk_slope_cosine() float

Get Max Walk Slope Cosine

Return type:

float

get_target_height() float

Get Target Height

Return type:

float

override_acceleration(value) None

Override Acceleration

Parameters:

value (float)

override_max_speed(value) None

Override Max Speed

Parameters:

value (float)

should_character_remain_upright() bool

Should Character Remain Upright

Return type:

bool