Bases: Interface
Chaos Character Movement Mode Interface
C++ Source:
-
get_ground_query_radius() → float
Get Ground Query Radius
- Return type:
float
-
get_max_walk_slope_cosine() → float
Get Max Walk Slope Cosine
- Return type:
float
-
get_target_height() → float
Get Target Height
- Return type:
float
-
should_character_remain_upright() → bool
Should Character Remain Upright
- Return type:
bool