unreal.ChaosCharacterJumpCheck

class unreal.ChaosCharacterJumpCheck(outer: Object | None = None, name: Name | str = 'None')

Bases: ChaosMovementModeTransition

Chaos Character Jump Check

C++ Source:

  • Plugin: ChaosMover

  • Module: ChaosMover

  • File: ChaosCharacterJumpCheck.h

Editor Properties: (see get_editor_property/set_editor_property)

  • allow_mode_reentry (bool): [Read-Write] Whether this transition should reenter a mode if it evaluates true and wants to transition into a mode the actor is already in

  • first_sub_step_only (bool): [Read-Write] Whether this transition should only apply to the first step of the update. If true, modes reached after transitions or mode changes in the current update will not consider this transition

  • fractional_ground_reaction_impulse (float): [Read-Write] Controls how much of the jump impulse the character will apply to the ground. A value of 0 means no impulse will be applied to the ground. A value of 1 means that the full equal and opposite jump impulse will be applied.

  • jump_upwards_speed (float): [Read-Write] Instantaneous speed induced in an actor upon jumping

  • shared_settings_classes (Array[type(Class)]): [Read-Write] Settings object type that this mode depends on. May be shared with other transitions and movement modes. When the transition is added to a Mover Component, it will create a shared instance of this settings class.

  • supports_async (bool): [Read-Write] Whether this movement mode transition supports being part of an asynchronous movement simulation (running concurrently with the gameplay thread) Specifically for the Evaluate and Trigger functions

  • transition_to_mode (Name): [Read-Write] Name of movement mode to transition to when jumping

property fractional_ground_reaction_impulse: float

[Read-Write] Controls how much of the jump impulse the character will apply to the ground. A value of 0 means no impulse will be applied to the ground. A value of 1 means that the full equal and opposite jump impulse will be applied.

Type:

(float)

property jump_upwards_speed: float

[Read-Write] Instantaneous speed induced in an actor upon jumping

Type:

(float)

property transition_to_mode: Name

[Read-Write] Name of movement mode to transition to when jumping

Type:

(Name)