unreal.ChaosCharacterCrouchCheck¶
- class unreal.ChaosCharacterCrouchCheck(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ChaosMovementModeTransitionChaos Character Crouch Check
C++ Source:
Plugin: ChaosMover
Module: ChaosMover
File: ChaosCharacterCrouchCheck.h
Editor Properties: (see get_editor_property/set_editor_property)
acceleration(‘undefined’): [Read-Write] Override Accelerationallow_mode_reentry(bool): [Read-Write] Whether this transition should reenter a mode if it evaluates true and wants to transition into a mode the actor is already incancel_on_mode_change(bool): [Read-Write] Whether to cancel the modifier when the movement mode changescapsule_ground_clearance(‘undefined’): [Read-Write] Ground clearance of the modified capsulecapsule_half_height(‘undefined’): [Read-Write] Height of the modified capsulecapsule_radius(‘undefined’): [Read-Write] Radius of the modified capsulefirst_sub_step_only(bool): [Read-Write] Whether this transition should only apply to the first step of the update. If true, modes reached after transitions or mode changes in the current update will not consider this transitionmax_speed(‘undefined’): [Read-Write] Override Max Speedshared_settings_classes(Array[type(Class)]): [Read-Write] Settings object type that this mode depends on. May be shared with other transitions and movement modes. When the transition is added to a Mover Component, it will create a shared instance of this settings class.supports_async(bool): [Read-Write] Whether this movement mode transition supports being part of an asynchronous movement simulation (running concurrently with the gameplay thread) Specifically for the Evaluate and Trigger functionstransition_to_crouched_mode(‘undefined’): [Read-Write] Name of movement mode to transition to when crouchedtransition_to_uncrouched_mode(‘undefined’): [Read-Write] Name of movement mode to transition to when uncrouched
- property cancel_on_mode_change: bool¶
[Read-Write] Whether to cancel the modifier when the movement mode changes
- Type:
(bool)
- property capsule_ground_clearance: type¶
[Read-Write] Ground clearance of the modified capsule
- Type:
(‘undefined’)