unreal.ChaosCharacterCrouchCheck

class unreal.ChaosCharacterCrouchCheck(outer: Object | None = None, name: Name | str = 'None')

Bases: ChaosMovementModeTransition

Chaos Character Crouch Check

C++ Source:

  • Plugin: ChaosMover

  • Module: ChaosMover

  • File: ChaosCharacterCrouchCheck.h

Editor Properties: (see get_editor_property/set_editor_property)

  • acceleration (‘undefined’): [Read-Write] Override Acceleration

  • allow_mode_reentry (bool): [Read-Write] Whether this transition should reenter a mode if it evaluates true and wants to transition into a mode the actor is already in

  • cancel_on_mode_change (bool): [Read-Write] Whether to cancel the modifier when the movement mode changes

  • capsule_ground_clearance (‘undefined’): [Read-Write] Ground clearance of the modified capsule

  • capsule_half_height (‘undefined’): [Read-Write] Height of the modified capsule

  • capsule_radius (‘undefined’): [Read-Write] Radius of the modified capsule

  • first_sub_step_only (bool): [Read-Write] Whether this transition should only apply to the first step of the update. If true, modes reached after transitions or mode changes in the current update will not consider this transition

  • max_speed (‘undefined’): [Read-Write] Override Max Speed

  • shared_settings_classes (Array[type(Class)]): [Read-Write] Settings object type that this mode depends on. May be shared with other transitions and movement modes. When the transition is added to a Mover Component, it will create a shared instance of this settings class.

  • supports_async (bool): [Read-Write] Whether this movement mode transition supports being part of an asynchronous movement simulation (running concurrently with the gameplay thread) Specifically for the Evaluate and Trigger functions

  • transition_to_crouched_mode (‘undefined’): [Read-Write] Name of movement mode to transition to when crouched

  • transition_to_uncrouched_mode (‘undefined’): [Read-Write] Name of movement mode to transition to when uncrouched

property acceleration: type

[Read-Write] Override Acceleration

Type:

(‘undefined’)

property cancel_on_mode_change: bool

[Read-Write] Whether to cancel the modifier when the movement mode changes

Type:

(bool)

property capsule_ground_clearance: type

[Read-Write] Ground clearance of the modified capsule

Type:

(‘undefined’)

property capsule_half_height: type

[Read-Write] Height of the modified capsule

Type:

(‘undefined’)

property capsule_radius: type

[Read-Write] Radius of the modified capsule

Type:

(‘undefined’)

property max_speed: type

[Read-Write] Override Max Speed

Type:

(‘undefined’)

property transition_to_crouched_mode: type

[Read-Write] Name of movement mode to transition to when crouched

Type:

(‘undefined’)

property transition_to_uncrouched_mode: type

[Read-Write] Name of movement mode to transition to when uncrouched

Type:

(‘undefined’)