unreal.ChaosCharacterApplyVelocityEffect

class unreal.ChaosCharacterApplyVelocityEffect(velocity_or_impulse_to_apply: Vector = Ellipsis, mode: ChaosMoverVelocityEffectMode = Ellipsis)

Bases: InstantMovementEffect

Applies a velocity or impulse for a single tick

C++ Source:

  • Plugin: ChaosMover

  • Module: ChaosMover

  • File: ChaosCharacterApplyVelocityEffect.h

Editor Properties: (see get_editor_property/set_editor_property)

  • mode (ChaosMoverVelocityEffectMode): [Read-Write] Controls whether to apply velocity or impulse and if the velocity will be additive

  • velocity_or_impulse_to_apply (Vector): [Read-Write] Velocity or impulse to apply to the actor.

property mode: ChaosMoverVelocityEffectMode

[Read-Write] Controls whether to apply velocity or impulse and if the velocity will be additive

Type:

(ChaosMoverVelocityEffectMode)

property velocity_or_impulse_to_apply: Vector

[Read-Write] Velocity or impulse to apply to the actor.

Type:

(Vector)