unreal.ChaosBreakingEventRequestSettings
¶
- class unreal.ChaosBreakingEventRequestSettings(max_number_of_results: int = 0, min_radius: float = 0.0, min_speed: float = 0.0, min_mass: float = 0.0, max_distance: float = 0.0, sort_method: ChaosBreakingSortMethod = Ellipsis)¶
Bases:
StructBase
Settings used to refine breaking event requests
C++ Source:
Module: GeometryCollectionEngine
File: ChaosBreakingEventFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
max_distance
(float): [Read-Write] Max Distance: The maximum distance threshold for the results.max_number_of_results
(int32): [Read-Write] Max Number Of Results: The maximum number of results to return.min_mass
(float): [Read-Write] Min Mass: The minimum mass threshold for the results.min_radius
(float): [Read-Write] Min Radius: The minimum breaking radius threshold for the results.min_speed
(float): [Read-Write] Min Speed: The minimum speed threshold for the results.sort_method
(ChaosBreakingSortMethod): [Read-Write] Sort Method: The method used to sort the breaking events.
- property max_distance: float¶
[Read-Write] Max Distance: The maximum distance threshold for the results.
- Type:
(float)
- property max_number_of_results: int¶
[Read-Write] Max Number Of Results: The maximum number of results to return.
- Type:
(int32)
- property min_mass: float¶
[Read-Write] Min Mass: The minimum mass threshold for the results.
- Type:
(float)
- property min_radius: float¶
[Read-Write] Min Radius: The minimum breaking radius threshold for the results.
- Type:
(float)
- property min_speed: float¶
[Read-Write] Min Speed: The minimum speed threshold for the results.
- Type:
(float)
- property sort_method: ChaosBreakingSortMethod¶
[Read-Write] Sort Method: The method used to sort the breaking events.
- Type: