unreal.ChaosBreakingEventData
¶
- class unreal.ChaosBreakingEventData(location=[0.0, 0.0, 0.0], velocity=[0.0, 0.0, 0.0], mass=0.0)¶
Bases:
unreal.StructBase
A breaking event data structure.
C++ Source:
Module: GeometryCollectionEngine
File: ChaosBreakingEventFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
location
(Vector): [Read-Write] Location of the breaking event (centroid)mass
(float): [Read-Write] The mass of the breaking eventvelocity
(Vector): [Read-Write] The velocity of the breaking event