unreal.ChaosBreakEvent

class unreal.ChaosBreakEvent(component=None, location=[0.0, 0.0, 0.0], velocity=[0.0, 0.0, 0.0], angular_velocity=[0.0, 0.0, 0.0], mass=0.0)

Bases: unreal.StructBase

Chaos Break Event

C++ Source:

  • Module: ChaosSolverEngine

  • File: ChaosGameplayEventDispatcher.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angular_velocity (Vector): [Read-Write] Angular Velocity

  • component (PrimitiveComponent): [Read-Write] Component

  • location (Vector): [Read-Write] Location

  • mass (float): [Read-Write] Mass

  • velocity (Vector): [Read-Write] Velocity

property angular_velocity

[Read-Only] Angular Velocity

Type

(Vector)

property component

[Read-Only] Component

Type

(PrimitiveComponent)

property location

[Read-Only] Location

Type

(Vector)

property mass

[Read-Only] Mass

Type

(float)

property velocity

[Read-Only] Velocity

Type

(Vector)