unreal.ChaosBreakEvent
¶
- class unreal.ChaosBreakEvent(component=None, location=[0.0, 0.0, 0.0], velocity=[0.0, 0.0, 0.0], angular_velocity=[0.0, 0.0, 0.0], mass=0.0)¶
Bases:
unreal.StructBase
Chaos Break Event
C++ Source:
Module: ChaosSolverEngine
File: ChaosGameplayEventDispatcher.h
Editor Properties: (see get_editor_property/set_editor_property)
angular_velocity
(Vector): [Read-Write] Angular Velocitycomponent
(PrimitiveComponent): [Read-Write] Componentlocation
(Vector): [Read-Write] Locationmass
(float): [Read-Write] Massvelocity
(Vector): [Read-Write] Velocity
- property component¶
[Read-Only] Component
- Type