unreal.ChaosBreakEvent¶
- class unreal.ChaosBreakEvent(component: PrimitiveComponent = Ellipsis, location: Vector = Ellipsis, orientation: Quat = Ellipsis, velocity: Vector = Ellipsis, angular_velocity: Vector = Ellipsis, extents: Vector = Ellipsis, mass: float = 0.0, index: int = 0, from_crumble: bool = False)¶
Bases:
StructBaseChaos Break Event
C++ Source:
Module: Engine
File: ChaosEventType.h
Editor Properties: (see get_editor_property/set_editor_property)
angular_velocity(Vector): [Read-Write] Angular Velocity of the breaking particlecomponent(PrimitiveComponent): [Read-Write] primitive component involved in the break eventextents(Vector): [Read-Write] Extents of the bounding box in local space of the breaking piecefrom_crumble(bool): [Read-Write] Whether the break event originated from a crumble eventindex(int32): [Read-Write] Index of the geometry collection bone if positivelocation(Vector): [Read-Write] World location of the breaking piecemass(float): [Read-Write] Mass of the breaking particleorientation(Quat): [Read-Write] World orientation of the breaking piecevelocity(Vector): [Read-Write] Linear Velocity of the breaking particle
- property angular_velocity: Vector¶
[Read-Only] Angular Velocity of the breaking particle
- Type:
(Vector)
- property component: PrimitiveComponent¶
[Read-Only] primitive component involved in the break event
- Type:
- property extents: Vector¶
[Read-Only] Extents of the bounding box in local space of the breaking piece
- Type:
(Vector)