unreal.ChannelName

class unreal.ChannelName

Bases: NameWrapper

Version of FNameWrapper to use for channel names. Gets used with a detail customization that uses

GetOptions metadata function to constrain options when a toggle is engaged.

C++ Source:

  • Plugin: MeshPartition

  • Module: MeshPartition

  • File: MeshPartitionChannel.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (Name): [Read-Write]