unreal.NameWrapper

class unreal.NameWrapper

Bases: StructBase

Helper struct that can be used to wrap an FName so that it can be used as the target of a

detail customization without customizing all FNames. Has implicit conversions to/from FName so that it can be used as a drop-in replacement.

C++ Source:

  • Plugin: MeshPartition

  • Module: MeshPartition

  • File: MeshPartitionChannel.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (Name): [Read-Write]