unreal.NameWrapper¶
- class unreal.NameWrapper¶
Bases:
StructBase- Helper struct that can be used to wrap an FName so that it can be used as the target of a
detail customization without customizing all FNames. Has implicit conversions to/from FName so that it can be used as a drop-in replacement.
C++ Source:
Plugin: MeshPartition
Module: MeshPartition
File: MeshPartitionChannel.h
Editor Properties: (see get_editor_property/set_editor_property)
name(Name): [Read-Write]