unreal.ChannelName¶
- class unreal.ChannelName¶
Bases:
NameWrapper- Version of FNameWrapper to use for channel names. Gets used with a detail customization that uses
GetOptions metadata function to constrain options when a toggle is engaged.
C++ Source:
Plugin: MeshPartition
Module: MeshPartition
File: MeshPartitionChannel.h
Editor Properties: (see get_editor_property/set_editor_property)
name(Name): [Read-Write]