unreal.ChangeVertexInstancesForPolygon
¶
- class unreal.ChangeVertexInstancesForPolygon(polygon_id=[- 1], perimeter_vertex_indices_and_instance_i_ds=[], vertex_indices_and_instance_i_ds_for_each_hole=[])¶
Bases:
unreal.StructBase
Change Vertex Instances for Polygon
C++ Source:
Plugin: EditableMesh
Module: EditableMesh
File: EditableMeshTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
perimeter_vertex_indices_and_instance_i_ds
(Array(VertexIndexAndInstanceID)): [Read-Write] A list of vertex numbers and vertex instance IDs to change for the polygon perimeter.polygon_id
(PolygonID): [Read-Write] The polygon to set vertex instances onvertex_indices_and_instance_i_ds_for_each_hole
(Array(VertexInstancesForPolygonHole)): [Read-Write] A list of vertex instance IDs for each hole.
- property perimeter_vertex_indices_and_instance_i_ds¶
[Read-Write] A list of vertex numbers and vertex instance IDs to change for the polygon perimeter.
- Type
- property vertex_indices_and_instance_i_ds_for_each_hole¶
[Read-Write] A list of vertex instance IDs for each hole.
- Type