unreal.CapturedPixelsID
¶
- class unreal.CapturedPixelsID(identifiers: None = {})¶
Bases:
StructBase
Structure used as an identifier for a particular buffer within a capture.
C++ Source:
Module: MovieSceneCapture
File: UserDefinedCaptureProtocol.h
Editor Properties: (see get_editor_property/set_editor_property)
identifiers
(Map[Name, Name]): [Read-Write] Map of identifiers to their values for this ID.