unreal.CapturedPixelsID

class unreal.CapturedPixelsID(identifiers: None = {})

Bases: StructBase

Structure used as an identifier for a particular buffer within a capture.

C++ Source:

  • Module: MovieSceneCapture

  • File: UserDefinedCaptureProtocol.h

Editor Properties: (see get_editor_property/set_editor_property)

  • identifiers (Map[Name, Name]): [Read-Write] Map of identifiers to their values for this ID.

property identifiers: None

[Read-Write] Map of identifiers to their values for this ID.

Type:

(Map[Name, Name])