unreal.CaptureMetadataWindowOptions¶
- class unreal.CaptureMetadataWindowOptions(allow_edit: bool = False)¶
Bases:
StructBaseCapture Metadata Window Options
C++ Source:
Plugin: CaptureData
Module: CaptureDataEditor
File: CaptureMetadata.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_edit(bool): [Read-Write]