unreal.CaptureMetadataWindowOptions

class unreal.CaptureMetadataWindowOptions(allow_edit: bool = False)

Bases: StructBase

Capture Metadata Window Options

C++ Source:

  • Plugin: CaptureData

  • Module: CaptureDataEditor

  • File: CaptureMetadata.h

Editor Properties: (see get_editor_property/set_editor_property)

  • allow_edit (bool): [Read-Write]

property allow_edit: bool

[Read-Write]

Type:

(bool)