unreal.CaptureManagerUnrealEndpointManager

class unreal.CaptureManagerUnrealEndpointManager(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

This class wraps an underlying Unreal Endpoint Manager so that python and blueprints can make use of it.

C++ Source:

  • Plugin: CaptureManagerApp

  • Module: CaptureManagerUnrealEndpoint

  • File: UCaptureManagerUnrealEndpointManager.h

start() None

Starts the endpoint manager and the discovery of unreal endpoints.

stop() None

Stops the endpoint manager.

wait_for_endpoint_by_host_name(host_name, timeout_ms) bool

Waits for an endpoint with a particular host name to be discovered or a timeout is reached. returns true if the host was found, false if the timeout was exceeded

Parameters:
  • host_name (str)

  • timeout_ms (int32)

Return type:

bool