unreal.CaptureManagerTakeDirectoryInfo¶
- class unreal.CaptureManagerTakeDirectoryInfo(path: str = '', is_take_archive: bool = False, is_live_link_face: bool = False, video_files: None = [], image_seq_dirs: None = [], audio_files: None = [], calibration_files: None = [])¶
Bases:
StructBaseInventory of capture-related files found in a single directory.
C++ Source:
Plugin: CaptureManagerEditor
Module: CaptureManagerIngestBlueprint
File: CaptureManagerIngestBlueprintLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
audio_files(Array[str]): [Read-Write] Full paths of audio files (.wav, .mp3, .flac, .m4a, .aac) found in the directory.calibration_files(Array[str]): [Read-Write] Full paths of calibration files found in the directory. Currently only files named “calib.json” are detected.image_seq_dirs(Array[str]): [Read-Write] Full paths of subdirectories containing image sequences (.jpg, .jpeg, .png).is_live_link_face(bool): [Read-Write] True if the directory contains frame_log.csv and video_metadata.json (LiveLink Face capture).is_take_archive(bool): [Read-Write] True if the directory contains a .cptake file.path(str): [Read-Write] Absolute path to the directory.video_files(Array[str]): [Read-Write] Full paths of video files (.mp4, .mov, .avi, .mkv, .webm) found in the directory.
- property audio_files: None¶
[Read-Only] Full paths of audio files (.wav, .mp3, .flac, .m4a, .aac) found in the directory.
- property calibration_files: None¶
[Read-Only] Full paths of calibration files found in the directory. Currently only files named “calib.json” are detected.
- property image_seq_dirs: None¶
[Read-Only] Full paths of subdirectories containing image sequences (.jpg, .jpeg, .png).
- property is_live_link_face: bool¶
[Read-Only] True if the directory contains frame_log.csv and video_metadata.json (LiveLink Face capture).
- Type:
(bool)