unreal.CaptureManagerDeviceTakeInfo

class unreal.CaptureManagerDeviceTakeInfo(take_name: str = '', slate: str = '', take_number: int = 0, date_time: DateTime = [], total_size_bytes: int = 0)

Bases: StructBase

Metadata for a single take on a connected device.

C++ Source:

  • Plugin: CaptureManagerEditor

  • Module: CaptureManagerDeviceBlueprint

  • File: CaptureManagerDeviceSession.h

Editor Properties: (see get_editor_property/set_editor_property)

  • date_time (DateTime): [Read-Write] When this take was recorded.

  • slate (str): [Read-Write] Slate Name.

  • take_name (str): [Read-Write] Unique name identifying this take on the device.

  • take_number (int32): [Read-Write] Take number within the slate.

  • total_size_bytes (int64): [Read-Write] Total size of all files in this take, in bytes.

property date_time: DateTime

[Read-Only] When this take was recorded.

Type:

(DateTime)

property slate: str

[Read-Only] Slate Name.

Type:

(str)

property take_name: str

[Read-Only] Unique name identifying this take on the device.

Type:

(str)

property take_number: int

[Read-Only] Take number within the slate.

Type:

(int32)

property total_size_bytes: int

[Read-Only] Total size of all files in this take, in bytes.

Type:

(int64)