unreal.CaptureManagerDeviceTakeInfo¶
- class unreal.CaptureManagerDeviceTakeInfo(take_name: str = '', slate: str = '', take_number: int = 0, date_time: DateTime = [], total_size_bytes: int = 0)¶
Bases:
StructBaseMetadata for a single take on a connected device.
C++ Source:
Plugin: CaptureManagerEditor
Module: CaptureManagerDeviceBlueprint
File: CaptureManagerDeviceSession.h
Editor Properties: (see get_editor_property/set_editor_property)
date_time(DateTime): [Read-Write] When this take was recorded.slate(str): [Read-Write] Slate Name.take_name(str): [Read-Write] Unique name identifying this take on the device.take_number(int32): [Read-Write] Take number within the slate.total_size_bytes(int64): [Read-Write] Total size of all files in this take, in bytes.