unreal.CaptureManagerGeneralTokens

class unreal.CaptureManagerGeneralTokens(outer: Object | None = None, name: Name | str = 'None')

Bases: NamingTokens

Capture Manager General Tokens

C++ Source:

  • Plugin: CaptureManagerApp

  • Module: CaptureManagerSettings

  • File: CaptureManagerTemplateTokens.h

Editor Properties: (see get_editor_property/set_editor_property)

  • current_evaluation_data (NamingTokensEvaluationData): [Read-Write] Cached shared data for this evaluation.

  • custom_tokens (Array[NamingTokenData]): [Read-Write] User defined tokens.

  • namespace (str): [Read-Write] The namespace to identify this token. note: Must contain alphanumeric and ‘_’ characters only and cannot be empty.

  • namespace_display_name (Text): [Read-Write] The full display name of the namespace to use in UI and filtering.

  • test_token_input (Text): [Read-Write] Enter a sample string using your tokens to output an evaluated result to TestTokenResult.

  • test_token_result (Text): [Read-Only] An evaluated text result of your token data.