unreal.CaptureManagerDeviceDownloadProgress¶
- class unreal.CaptureManagerDeviceDownloadProgress(*args: Any, **kwargs: Any)¶
Bases:
DelegateBaseCapture Manager Device Download Progress Delegate Signature
- Parameters:
session (CaptureManagerDeviceSession)
take_name (str)
progress (float)
C++ Source:
Plugin: CaptureManagerEditor
Module: CaptureManagerDeviceBlueprint
File: CaptureManagerDeviceBlueprintLibrary.h