unreal.CaptureManagerAudioNamingTokens¶
- class unreal.CaptureManagerAudioNamingTokens(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
NamingTokensCapture Manager Audio Naming Tokens
C++ Source:
Plugin: CaptureManagerEditor
Module: CaptureManagerEditorSettings
File: CaptureManagerEditorTemplateTokens.h
Editor Properties: (see get_editor_property/set_editor_property)
current_evaluation_data(NamingTokensEvaluationData): [Read-Write] Cached shared data for this evaluation.custom_tokens(Array[NamingTokenData]): [Read-Write] User defined tokens.namespace(str): [Read-Write] The namespace to identify this token. note: Must contain alphanumeric and ‘_’ characters only and cannot be empty.namespace_display_name(Text): [Read-Write] The full display name of the namespace to use in UI and filtering.test_token_input(Text): [Read-Write] Enter a sample string using your tokens to output an evaluated result to TestTokenResult.test_token_result(Text): [Read-Only] An evaluated text result of your token data.