unreal.CapturableProperty¶
- class unreal.CapturableProperty(display_name: str = '')¶
Bases:
StructBaseDescribes a property path that can be captured. It just exposes a display name but uses internal data in order to be able to capture exception properties, like materials
C++ Source:
Plugin: VariantManager
Module: VariantManager
File: CapturableProperty.h
Editor Properties: (see get_editor_property/set_editor_property)
display_name(str): [Read-Only]