unreal.CanvasUVTri
¶
- class unreal.CanvasUVTri(v0_pos: Vector2D = Ellipsis, v0_uv: Vector2D = Ellipsis, v0_color: LinearColor = Ellipsis, v1_pos: Vector2D = Ellipsis, v1_uv: Vector2D = Ellipsis, v1_color: LinearColor = Ellipsis, v2_pos: Vector2D = Ellipsis, v2_uv: Vector2D = Ellipsis, v2_color: LinearColor = Ellipsis)¶
Bases:
StructBase
Simple 2d triangle with UVs
C++ Source:
Module: Engine
File: EngineTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
v0_color
(LinearColor): [Read-Write] V0 Color: Color of first vertexv0_pos
(Vector2D): [Read-Write] V0 Pos: Position of first vertexv0_uv
(Vector2D): [Read-Write] V0 UV: UV of first vertexv1_color
(LinearColor): [Read-Write] V1 Color: Color of second vertexv1_pos
(Vector2D): [Read-Write] V1 Pos: Position of second vertexv1_uv
(Vector2D): [Read-Write] V1 UV: UV of second vertexv2_color
(LinearColor): [Read-Write] V2 Color: Color of third vertexv2_pos
(Vector2D): [Read-Write] V2 Pos: Position of third vertexv2_uv
(Vector2D): [Read-Write] V2 UV: UV of third vertex
- property v0_color: LinearColor¶
[Read-Write] V0 Color: Color of first vertex
- Type:
- property v1_color: LinearColor¶
[Read-Write] V1 Color: Color of second vertex
- Type:
- property v2_color: LinearColor¶
[Read-Write] V2 Color: Color of third vertex
- Type: