unreal.CanvasUVTri¶
- class unreal.CanvasUVTri(v0_pos=[0.0, 0.0], v0_uv=[0.0, 0.0], v0_color=[0.0, 0.0, 0.0, 0.0], v1_pos=[0.0, 0.0], v1_uv=[0.0, 0.0], v1_color=[0.0, 0.0, 0.0, 0.0], v2_pos=[0.0, 0.0], v2_uv=[0.0, 0.0], v2_color=[0.0, 0.0, 0.0, 0.0])¶
Bases:
unreal.StructBaseSimple 2d triangle with UVs
C++ Source:
Module: Engine
File: EngineTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
v0_color(LinearColor): [Read-Write] Color of first vertexv0_pos(Vector2D): [Read-Write] Position of first vertexv0_uv(Vector2D): [Read-Write] UV of first vertexv1_color(LinearColor): [Read-Write] Color of second vertexv1_pos(Vector2D): [Read-Write] Position of second vertexv1_uv(Vector2D): [Read-Write] UV of second vertexv2_color(LinearColor): [Read-Write] Color of third vertexv2_pos(Vector2D): [Read-Write] Position of third vertexv2_uv(Vector2D): [Read-Write] UV of third vertex
- property v0_color¶
[Read-Write] Color of first vertex
- Type
- property v1_color¶
[Read-Write] Color of second vertex
- Type
- property v2_color¶
[Read-Write] Color of third vertex
- Type