unreal.CancellableAsyncAction
¶
- class unreal.CancellableAsyncAction(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
BlueprintAsyncActionBase
base class for asynchronous actions that can be spawned from UK2Node_AsyncAction or C++ code. These actions register themselves with the game instance and need to be explicitly canceled or ended normally to go away. The ExposedAsyncProxy metadata specifies the blueprint node will return this object for later canceling.
C++ Source:
Module: Engine
File: CancellableAsyncAction.h