unreal.CanExecuteCommand¶
- class unreal.CanExecuteCommand(*args, **kwargs)¶
Bases:
unreal.DelegateBaseExposing FCanExecuteAction as dynamic
- Parameters
command_info (ScriptingCommandInfo) –
- Return type
C++ Source:
Plugin: SlateScripting
Module: SlateScriptingCommands
File: UICommandsScriptingSubsystem.h