unreal.CanBeCharacterBase
¶
- class unreal.CanBeCharacterBase¶
Bases:
unreal.EnumBase
Determines whether a Character can attempt to step up onto a component when they walk in to it.
C++ Source:
Module: Engine
File: PrimitiveComponent.h
- ECB_NO¶
Character cannot step up onto this Component.
- Type
0
- ECB_OWNER¶
Owning actor determines whether character can step up onto this Component (default true unless overridden in code). see: AActor::CanBeBaseForCharacter()
- Type
2
- ECB_YES¶
Character can step up onto this Component.
- Type
1