unreal.CanBeCharacterBase

class unreal.CanBeCharacterBase

Bases: unreal.EnumBase

Determines whether a Character can attempt to step up onto a component when they walk in to it.

C++ Source:

  • Module: Engine

  • File: PrimitiveComponent.h

ECB_NO

Character cannot step up onto this Component.

Type

0

ECB_OWNER

Owning actor determines whether character can step up onto this Component (default true unless overridden in code). see: AActor::CanBeBaseForCharacter()

Type

2

ECB_YES

Character can step up onto this Component.

Type

1