unreal.CameraTrackingFocusSettings
¶
- class unreal.CameraTrackingFocusSettings(actor_to_track: Actor = Ellipsis, relative_offset: Vector = Ellipsis, draw_debug_tracking_focus_point: bool = False)¶
Bases:
StructBase
Settings to control tracking-focus mode.
C++ Source:
Module: CinematicCamera
File: CineCameraSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
actor_to_track
(Actor): [Read-Write] Focus distance will be tied to this actor’s location.draw_debug_tracking_focus_point
(bool): [Read-Write] True to draw a debug representation of the tracked position.relative_offset
(Vector): [Read-Write] Offset from actor position to track. Relative to actor if tracking an actor, relative to world otherwise.
- property actor_to_track: Actor¶
[Read-Write] Focus distance will be tied to this actor’s location.
- Type:
(Actor)