unreal.CameraShakeUpdateParams
¶
- class unreal.CameraShakeUpdateParams(delta_time: float = 0.0, shake_scale: float = 0.0, dynamic_scale: float = 0.0, blending_weight: float = 0.0, pov: MinimalViewInfo = Ellipsis)¶
Bases:
StructBase
Parameters for updating a camera shake.
C++ Source:
Module: Engine
File: CameraShakeBase.h
Editor Properties: (see get_editor_property/set_editor_property)
blending_weight
(float): [Read-Write] The auto-computed blend in/out scale, when blending is handled by externally (see UCameraShakeBase::GetShakeInfo)delta_time
(float): [Read-Write] The time elapsed since last updatedynamic_scale
(float): [Read-Write] The dynamic scale being passed down from the camera manger for the next updatepov
(MinimalViewInfo): [Read-Write] The current view that this camera shake should modifyshake_scale
(float): [Read-Write] The base scale for this shake
- property blending_weight: float¶
[Read-Write] The auto-computed blend in/out scale, when blending is handled by externally (see UCameraShakeBase::GetShakeInfo)
- Type:
(float)
- property dynamic_scale: float¶
[Read-Write] The dynamic scale being passed down from the camera manger for the next update
- Type:
(float)
- property pov: MinimalViewInfo¶
[Read-Write] The current view that this camera shake should modify
- Type: