unreal.CameraShakeScrubParams
¶
- class unreal.CameraShakeScrubParams(absolute_time=0.0, shake_scale=1.0, dynamic_scale=1.0, blending_weight=1.0, pov=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 90.0, 512.0, 0.0, 2097152.0, 1.333333, False, True, CameraProjectionMode.PERSPECTIVE, 0.0, [], [0.0, 0.0]])¶
Bases:
unreal.StructBase
Parameters for scrubbing a camera shake.
C++ Source:
Module: Engine
File: CameraShakeBase.h
Editor Properties: (see get_editor_property/set_editor_property)
absolute_time
(float): [Read-Write] The time to scrub toblending_weight
(float): [Read-Write] The auto-computed blend in/out scale, when blending is handled by externally (see UCameraShakeBase::GetShakeInfo)dynamic_scale
(float): [Read-Write] The dynamic scale being passed down from the camera manger for the next updatepov
(MinimalViewInfo): [Read-Write] The current view that this camera shake should modifyshake_scale
(float): [Read-Write] The base scale for this shake
- property blending_weight¶
[Read-Write] The auto-computed blend in/out scale, when blending is handled by externally (see UCameraShakeBase::GetShakeInfo)
- Type
(float)
- property dynamic_scale¶
[Read-Write] The dynamic scale being passed down from the camera manger for the next update
- Type
(float)
- property pov¶
[Read-Write] The current view that this camera shake should modify
- Type