unreal.CameraShakePattern
¶
- class unreal.CameraShakePattern(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
A shake “pattern” defines how a camera should be effectively shaken. Examples of shake patterns are sinewave oscillation, perlin noise, or FBX animation.
C++ Source:
Module: Engine
File: CameraShakeBase.h