unreal.CameraShakeAsset¶
- class unreal.CameraShakeAsset(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BaseCameraObjectCamera Shake Asset
C++ Source:
Plugin: GameplayCameras
Module: GameplayCameras
File: CameraShakeAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
is_single_instance(bool): [Read-Write] Whether only one instance of this shake can be started via the camera shake functions. Note that this doesn’t prevent this shake from being used “inline” inside a camera rig.