unreal.CameraShakeAsset

class unreal.CameraShakeAsset(outer: Object | None = None, name: Name | str = 'None')

Bases: BaseCameraObject

Camera Shake Asset

C++ Source:

  • Plugin: GameplayCameras

  • Module: GameplayCameras

  • File: CameraShakeAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_single_instance (bool): [Read-Write] Whether only one instance of this shake can be started via the camera shake functions. Note that this doesn’t prevent this shake from being used “inline” inside a camera rig.