unreal.CameraRigInitialOrientation¶
- class unreal.CameraRigInitialOrientation¶
Bases:
EnumBaseDetermines how a camera rig’s initial orientation should be initialized.
C++ Source:
Plugin: GameplayCameras
Module: GameplayCameras
File: CameraRigTransition.h
- CONTEXT_YAW_PITCH: CameraRigInitialOrientation = Ellipsis¶
Orient the camera rig in the same direction as its context’s initial transform.
- Type:
1
- NONE: CameraRigInitialOrientation = Ellipsis¶
Leave the camera rig to its default orientation.
- Type:
0
- PREVIOUS_ABSOLUTE_TARGET: CameraRigInitialOrientation = Ellipsis¶
Make the camera rig point at the same target as the previously active camera rig’s last frame target.
- Type:
3
- PREVIOUS_RELATIVE_TARGET: CameraRigInitialOrientation = Ellipsis¶
Make the camera rig point at the same target as the previously active camera rig. Last frame’s target will be moved and turned by an offset equal to how much the active evaluation context has moved and turned since last frame.
- Type:
4
- PREVIOUS_YAW_PITCH: CameraRigInitialOrientation = Ellipsis¶
Orient the camera rig in the same direction as the previously active camera rig.
- Type:
2