unreal.CameraRigInitialOrientation

class unreal.CameraRigInitialOrientation

Bases: EnumBase

Determines how a camera rig’s initial orientation should be initialized.

C++ Source:

  • Plugin: GameplayCameras

  • Module: GameplayCameras

  • File: CameraRigTransition.h

CONTEXT_YAW_PITCH: CameraRigInitialOrientation

Orient the camera rig in the same direction as its context’s initial transform.

Type:

1

NONE: CameraRigInitialOrientation

Leave the camera rig to its default orientation.

Type:

0

PREVIOUS_ABSOLUTE_TARGET: CameraRigInitialOrientation

Make the camera rig point at the same target as the previously active camera rig’s last frame target.

Type:

3

PREVIOUS_RELATIVE_TARGET: CameraRigInitialOrientation

Make the camera rig point at the same target as the previously active camera rig. Last frame’s target will be moved and turned by an offset equal to how much the active evaluation context has moved and turned since last frame.

Type:

4

PREVIOUS_YAW_PITCH: CameraRigInitialOrientation

Orient the camera rig in the same direction as the previously active camera rig.

Type:

2