unreal.CameraRigAsset¶
- class unreal.CameraRigAsset(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BaseCameraObjectA camera rig asset, which runs a hierarchy of camera nodes to drive the behavior of a camera.
C++ Source:
Plugin: GameplayCameras
Module: GameplayCameras
File: CameraRigAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
gameplay_tags(GameplayTagContainer): [Read-Write] The gameplay tags on this camera rig.initial_orientation(CameraRigInitialOrientation): [Read-Write] Default orientation initialization when this camera rig is activated.
- has_all_matching_gameplay_tags(tag_container) bool¶
Check if the asset has gameplay tags that matches against all of the specified tags (expands to include parents of asset tags)
- Parameters:
tag_container (GameplayTagContainer) – Tag container to check for a match
- Returns:
True if the asset has matches all of the gameplay tags, will be true if container is empty
- Return type:
- has_any_matching_gameplay_tags(tag_container) bool¶
Check if the asset has gameplay tags that matches against any of the specified tags (expands to include parents of asset tags)
- Parameters:
tag_container (GameplayTagContainer) – Tag container to check for a match
- Returns:
True if the asset has matches any of the gameplay tags, will be false if container is empty
- Return type:
- has_matching_gameplay_tag(tag_to_check) bool¶
Check if the asset has a gameplay tag that matches against the specified tag (expands to include parents of asset tags)
- Parameters:
tag_to_check (GameplayTag) – Tag to check for a match
- Returns:
True if the asset has a gameplay tag that matches, false if not
- Return type: