unreal.CameraLookatTrackingSettings
¶
- class unreal.CameraLookatTrackingSettings(enable_look_at_tracking: bool = False, draw_debug_look_at_tracking_position: bool = False, look_at_tracking_interp_speed: float = 0.0, actor_to_track: Actor = Ellipsis, relative_offset: Vector = Ellipsis, allow_roll: bool = False)¶
Bases:
StructBase
Settings to control the camera’s lookat feature
C++ Source:
Module: CinematicCamera
File: CineCameraActor.h
Editor Properties: (see get_editor_property/set_editor_property)
actor_to_track
(Actor): [Read-Write] If set, camera will track this actor’s locationallow_roll
(bool): [Read-Write] True to allow user-defined roll, false otherwise.draw_debug_look_at_tracking_position
(bool): [Read-Write] True to draw a debug representation of the lookat locationenable_look_at_tracking
(bool): [Read-Write] True to enable lookat tracking, false otherwise.look_at_tracking_interp_speed
(float): [Read-Write] Controls degree of smoothing. 0.f for no smoothing, higher numbers for faster/tighter tracking.relative_offset
(Vector): [Read-Write] Offset from actor position to look at. Relative to actor if tracking an actor, relative to world otherwise.
- property actor_to_track: Actor¶
[Read-Write] If set, camera will track this actor’s location
- Type:
(Actor)
- property allow_roll: bool¶
[Read-Write] True to allow user-defined roll, false otherwise.
- Type:
(bool)
- property draw_debug_look_at_tracking_position: bool¶
[Read-Write] True to draw a debug representation of the lookat location
- Type:
(bool)
- property enable_look_at_tracking: bool¶
[Read-Write] True to enable lookat tracking, false otherwise.
- Type:
(bool)