unreal.CameraLensSettings
¶
- class unreal.CameraLensSettings(min_focal_length: float = 0.0, max_focal_length: float = 0.0, min_f_stop: float = 0.0, max_f_stop: float = 0.0, minimum_focus_distance: float = 0.0, squeeze_factor: float = 0.0, diaphragm_blade_count: int = 0)¶
Bases:
StructBase
#note, this struct has a details customization in CameraLensSettingsCustomization.cpp/h
C++ Source:
Module: CinematicCamera
File: CineCameraSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
diaphragm_blade_count
(int32): [Read-Write] Diaphragm Blade Count: Number of blades of diaphragm.max_f_stop
(float): [Read-Write] Max FStop: Maximum aperture for this lens (e.g. 2.8 for an f/2.8 lens)max_focal_length
(float): [Read-Write] Max Focal Length: Maximum focal length for this lensmin_f_stop
(float): [Read-Write] Min FStop: Minimum aperture for this lens (e.g. 2.8 for an f/2.8 lens)min_focal_length
(float): [Read-Write] Min Focal Length: Minimum focal length for this lensminimum_focus_distance
(float): [Read-Write] Minimum Focus Distance: Shortest distance this lens can focus on.squeeze_factor
(float): [Read-Write] Squeeze Factor: Squeeze factor for anamorphic lenses.
- property diaphragm_blade_count: int¶
[Read-Write] Diaphragm Blade Count: Number of blades of diaphragm.
- Type:
(int32)
- property max_f_stop: float¶
[Read-Write] Max FStop: Maximum aperture for this lens (e.g. 2.8 for an f/2.8 lens)
- Type:
(float)
- property max_focal_length: float¶
[Read-Write] Max Focal Length: Maximum focal length for this lens
- Type:
(float)
- property min_f_stop: float¶
[Read-Write] Min FStop: Minimum aperture for this lens (e.g. 2.8 for an f/2.8 lens)
- Type:
(float)
- property min_focal_length: float¶
[Read-Write] Min Focal Length: Minimum focal length for this lens
- Type:
(float)