unreal.CameraLensEffectInterfaceClassSupportLibrary
¶
- class unreal.CameraLensEffectInterfaceClassSupportLibrary(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
BlueprintFunctionLibrary
Camera Lens Effect Interface Class Support Library
C++ Source:
Module: Engine
File: CameraLensEffectInterface.h
- classmethod get_interface_class(camera_lens)¶
Returns the class represented by this lens effect wrapper…
- Parameters:
camera_lens (CameraLensInterfaceClassSupport) –
- Return type:
- classmethod is_interface_class_valid(camera_lens) InterfaceValidResult ¶
Check whether or not the interface class is valid
- Parameters:
camera_lens (CameraLensInterfaceClassSupport) –
- Returns:
result (InterfaceValidResult):
- Return type:
- classmethod is_interface_valid(camera_lens) InterfaceValidResult ¶
Evaluate the live interface to see if it is a valid reference.
- Parameters:
camera_lens (CameraLensEffectInterface) –
- Returns:
result (InterfaceValidResult):
- Return type:
- classmethod set_interface_class(class_, var) -> (var=CameraLensInterfaceClassSupport, result=InterfaceValidResult)¶
Set the represented class of the passed in variable. Note: Check the tooltips on the individual pins. You cannot bypass the validation by connecting a wires to this node!!
- Parameters:
class (type(Class)) – MUST implement CameraLensEffectInterface - when connecting variables to the input, take care that the input class does in fact implement the interface.
var (CameraLensInterfaceClassSupport) – The wrapper (for validation purposes) of the lens effect class.
- Returns:
var (CameraLensInterfaceClassSupport): The wrapper (for validation purposes) of the lens effect class.
result (InterfaceValidResult):
- Return type:
tuple