unreal.CameraFramingZone¶
- class unreal.CameraFramingZone(left: float = 0.0, top: float = 0.0, right: float = 0.0, bottom: float = 0.0)¶
Bases:
StructBaseA structure that defines a zone for use in framing subjects in screen-space.
Margins are generally expressed in screen size percentages (between 0 and 1), but don’t have a standard meaning. In some cases, they may be margins from the screen’s edge, while in other cases they may be margins relative to a given screen point.
C++ Source:
Plugin: GameplayCameras
Module: GameplayCameras
File: CameraFramingZone.h
Editor Properties: (see get_editor_property/set_editor_property)
bottom(double): [Read-Write]left(double): [Read-Write]right(double): [Read-Write]top(double): [Read-Write]