unreal.CameraFramingZone

class unreal.CameraFramingZone(left: float = 0.0, top: float = 0.0, right: float = 0.0, bottom: float = 0.0)

Bases: StructBase

A structure that defines a zone for use in framing subjects in screen-space.

Margins are generally expressed in screen size percentages (between 0 and 1), but don’t have a standard meaning. In some cases, they may be margins from the screen’s edge, while in other cases they may be margins relative to a given screen point.

C++ Source:

  • Plugin: GameplayCameras

  • Module: GameplayCameras

  • File: CameraFramingZone.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bottom (double): [Read-Write]

  • left (double): [Read-Write]

  • right (double): [Read-Write]

  • top (double): [Read-Write]

property bottom: float

[Read-Write]

Type:

(double)

property left: float

[Read-Write]

Type:

(double)

property right: float

[Read-Write]

Type:

(double)

property top: float

[Read-Write]

Type:

(double)