unreal.CameraComponent
¶
- class unreal.CameraComponent(outer=None, name='None')¶
Bases:
unreal.SceneComponent
Represents a camera viewpoint and settings, such as projection type, field of view, and post-process overrides. The default behavior for an actor used as the camera view target is to look for an attached camera component and use its location, rotation, and settings.
C++ Source:
Module: Engine
File: CameraComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
absolute_location
(bool): [Read-Write] If RelativeLocation should be considered relative to the world, rather than the parentabsolute_rotation
(bool): [Read-Write] If RelativeRotation should be considered relative to the world, rather than the parentabsolute_scale
(bool): [Read-Write] If RelativeScale3D should be considered relative to the world, rather than the parentaspect_ratio
(float): [Read-Write] Aspect Ratio (Width/Height)asset_user_data
(Array(AssetUserData)): [Read-Write] Array of user data stored with the componentauto_activate
(bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.camera_mesh
(StaticMesh): [Read-Write] Camera Meshcamera_mesh_hidden_in_game
(bool): [Read-Write] If the camera mesh is visible in game. Only relevant when running editor builds.can_ever_affect_navigation
(bool): [Read-Write] Whether this component can potentially influence navigationcomponent_tags
(Array(Name)): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.constrain_aspect_ratio
(bool): [Read-Write] If bConstrainAspectRatio is true, black bars will be added if the destination view has a different aspect ratio than this camera requested.detail_mode
(DetailMode): [Read-Write] If detail mode is >= system detail mode, primitive won’t be rendered.editable_when_inherited
(bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor classfield_of_view
(float): [Read-Write] The horizontal field of view (in degrees) in perspective mode (ignored in Orthographic mode)If the aspect ratio axis constraint (from ULocalPlayer, ALevelSequenceActor, etc.) is set to maintain vertical FOV, the AspectRatio property will be used to convert this property’s value to a vertical FOV.
hidden_in_game
(bool): [Read-Write] Whether to hide the primitive in game, if the primitive is Visible.is_editor_only
(bool): [Read-Write] If true, the component will be excluded from non-editor buildslock_to_hmd
(bool): [Read-Write] True if the camera’s orientation and position should be locked to the HMDmobility
(ComponentMobility): [Read-Write] How often this component is allowed to move, used to make various optimizations. Only safe to set in constructor.on_component_activated
(ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated
(ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivatedortho_far_clip_plane
(float): [Read-Write] The far plane distance of the orthographic view (in world units)ortho_near_clip_plane
(float): [Read-Write] The near plane distance of the orthographic view (in world units)ortho_width
(float): [Read-Write] The desired width (in world units) of the orthographic view (ignored in Perspective mode)physics_volume_changed_delegate
(PhysicsVolumeChanged): [Read-Write] Delegate that will be called when PhysicsVolume has been changed *post_process_blend_weight
(float): [Read-Write] Indicates if PostProcessSettings should be used when using this Camera to view through.post_process_settings
(PostProcessSettings): [Read-Write] Post process settings to use for this camera. Don’t forget to check the properties you want to overrideprimary_component_tick
(ActorComponentTickFunction): [Read-Write] Main tick function for the Componentprojection_mode
(CameraProjectionMode): [Read-Write] The type of camerarelative_location
(Vector): [Read-Write] Location of the component relative to its parentrelative_rotation
(Rotator): [Read-Write] Rotation of the component relative to its parentrelative_scale3d
(Vector): [Read-Write] Non-uniform scaling of the component relative to its parent. Note that scaling is always applied in local space (no shearing etc)replicates
(bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!should_update_physics_volume
(bool): [Read-Write] Whether or not the cached PhysicsVolume this component overlaps should be updated when the component is moved. see: GetPhysicsVolume()use_attach_parent_bound
(bool): [Read-Write] If true, this component uses its parents bounds when attached. This can be a significant optimization with many components attached together.use_field_of_view_for_lod
(bool): [Read-Write] If true, account for the field of view angle when computing which level of detail to use for meshes.use_pawn_control_rotation
(bool): [Read-Write] If this camera component is placed on a pawn, should it use the view/control rotation of the pawn where possible? see: APawn::GetViewRotation()visible
(bool): [Read-Write] Whether to completely draw the primitive; if false, the primitive is not drawn, does not cast a shadow.
- add_or_update_blendable(blendable_object, weight=1.0) → None¶
Adds an Blendable (implements IBlendableInterface) to the array of Blendables (if it doesn’t exist) and update the weight
- Parameters
blendable_object (BlendableInterface) –
weight (float) –
- property b_use_controller_view_rotation¶
‘b_use_controller_view_rotation’ was renamed to ‘use_pawn_control_rotation’.
- Type
deprecated
- property b_use_pawn_view_rotation¶
‘b_use_pawn_view_rotation’ was renamed to ‘use_pawn_control_rotation’.
- Type
deprecated
- property camera_mesh¶
[Read-Write] Camera Mesh
- Type
[Read-Write] If the camera mesh is visible in game. Only relevant when running editor builds.
- Type
(bool)
- property constrain_aspect_ratio¶
[Read-Write] If bConstrainAspectRatio is true, black bars will be added if the destination view has a different aspect ratio than this camera requested.
- Type
(bool)
- property field_of_view¶
[Read-Write] The horizontal field of view (in degrees) in perspective mode (ignored in Orthographic mode)
If the aspect ratio axis constraint (from ULocalPlayer, ALevelSequenceActor, etc.) is set to maintain vertical FOV, the AspectRatio property will be used to convert this property’s value to a vertical FOV.
- Type
(float)
- get_camera_view(delta_time) → MinimalViewInfo¶
Returns camera’s Point of View. Called by Camera class. Subclass and postprocess to add any effects.
- Parameters
delta_time (float) –
- Returns
desired_view (MinimalViewInfo):
- Return type
- property lock_to_hmd¶
[Read-Write] True if the camera’s orientation and position should be locked to the HMD
- Type
(bool)
- property ortho_far_clip_plane¶
[Read-Write] The far plane distance of the orthographic view (in world units)
- Type
(float)
- property ortho_near_clip_plane¶
[Read-Write] The near plane distance of the orthographic view (in world units)
- Type
(float)
- property ortho_width¶
[Read-Write] The desired width (in world units) of the orthographic view (ignored in Perspective mode)
- Type
(float)
- property post_process_blend_weight¶
[Read-Write] Indicates if PostProcessSettings should be used when using this Camera to view through.
- Type
(float)
- property post_process_settings¶
[Read-Write] Post process settings to use for this camera. Don’t forget to check the properties you want to override
- Type
- property projection_mode¶
[Read-Write] The type of camera
- Type
- remove_blendable(blendable_object) → None¶
Removes a blendable.
- Parameters
blendable_object (BlendableInterface) –
- set_constraint_aspect_ratio(constrain_aspect_ratio) → None¶
Set Constraint Aspect Ratio
- Parameters
constrain_aspect_ratio (bool) –
- set_ortho_far_clip_plane(ortho_far_clip_plane) → None¶
Set Ortho Far Clip Plane
- Parameters
ortho_far_clip_plane (float) –
- set_ortho_near_clip_plane(ortho_near_clip_plane) → None¶
Set Ortho Near Clip Plane
- Parameters
ortho_near_clip_plane (float) –
- set_post_process_blend_weight(post_process_blend_weight) → None¶
Set Post Process Blend Weight
- Parameters
post_process_blend_weight (float) –
- set_projection_mode(projection_mode) → None¶
Set Projection Mode
- Parameters
projection_mode (CameraProjectionMode) –
- set_use_field_of_view_for_lod(use_field_of_view_for_lod) → None¶
Set Use Field Of View for LOD
- Parameters
use_field_of_view_for_lod (bool) –