unreal.CameraAssetReference

class unreal.CameraAssetReference

Bases: StructBase

A structure holding a reference to a camera asset, along with the interface parameter override values for any of its camera rigs.

C++ Source:

  • Plugin: GameplayCameras

  • Module: GameplayCameras

  • File: CameraAssetReference.h

Editor Properties: (see get_editor_property/set_editor_property)

  • camera_asset (CameraAsset): [Read-Write] The referenced camera asset.

  • parameter_override_guids (Array[Guid]): [Read-Write] The list of camera rig parameters with override values.

  • parameters (InstancedPropertyBag): [Read-Write] The camera asset’s parameters.