unreal.CameraAnimationCameraModifier¶
- class unreal.CameraAnimationCameraModifier(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CameraModifierA camera modifier that plays camera animation sequences.
C++ Source:
Plugin: EngineCameras
Module: EngineCameras
File: CameraAnimationCameraModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
alpha(float): [Read-Write] Current blend alpha.alpha_in_time(float): [Read-Write] When blending in, alpha proceeds from 0 to 1 over this timealpha_out_time(float): [Read-Write] When blending out, alpha proceeds from 1 to 0 over this timecamera_owner(PlayerCameraManager): [Read-Write] Camera this object is associated with.debug(bool): [Read-Write] If true, enables certain debug visualization features.exclusive(bool): [Read-Write] If true, no other modifiers of same priority allowed.priority(uint8): [Read-Write] Priority value that determines the order in which modifiers are applied. 0 = highest priority, 255 = lowest.
- classmethod get_camera_animation_camera_modifier(world_context_object, player_index) CameraAnimationCameraModifier¶
Get Camera Animation Camera Modifier
- Parameters:
world_context_object (Object)
player_index (int32)
- Return type:
- classmethod get_camera_animation_camera_modifier_from_id(world_context_object, controller_id) CameraAnimationCameraModifier¶
Get Camera Animation Camera Modifier from ID
- Parameters:
world_context_object (Object)
controller_id (int32)
- Return type:
- classmethod get_camera_animation_camera_modifier_from_player_controller(player_controller) CameraAnimationCameraModifier¶
Get Camera Animation Camera Modifier from Player Controller
- Parameters:
player_controller (PlayerController)
- Return type:
- is_camera_animation_active(handle) bool¶
Returns whether the given camera animation is playing.
- Parameters:
handle (CameraAnimationHandle) – A handle to a previously started camera animation.
- Returns:
Whether the corresponding camera animation is playing or not.
- Return type:
- play_camera_animation(sequence, params) CameraAnimationHandle¶
Play a new camera animation sequence.
- Parameters:
sequence (CameraAnimationSequence) – The sequence to use for the new camera animation.
params (CameraAnimationParams) – The parameters for the new camera animation instance.
- Return type:
- stop_all_camera_animations(immediate=False) None¶
Stop all camera animation instances.
- Parameters:
immediate (bool) – True to stop it right now and ignore blend out, false to let it blend out as indicated.
- stop_all_camera_animations_of(sequence, immediate=False) None¶
Stop playing all instances of the given camera animation sequence.
- Parameters:
sequence (CameraAnimationSequence) – The sequence of which to stop all instances.
immediate (bool) – True to stop it right now and ignore blend out, false to let it blend out as indicated.
- stop_camera_animation(handle, immediate=False) None¶
Stops the given camera animation instance.
- Parameters:
handle (CameraAnimationHandle)
immediate (bool) – True to stop it right now and ignore blend out, false to let it blend out as indicated.