unreal.CameraActionInstanceFunctions¶
- class unreal.CameraActionInstanceFunctions(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryBlueprint functions for camera action instance IDs.
C++ Source:
Plugin: GameplayCameras
Module: GameplayCameras
File: CameraActionInstanceID.h
- classmethod is_valid(instance_id) bool¶
Whether the given camera action instance ID is valid. A valid ID doesn’t necessarily correspond to a camera action instance that is still running.
- Parameters:
instance_id (CameraActionInstanceID)
- Return type: